예제 #1
0
 /// <summary>
 /// Constructs this matrix from a float2x4. Non-overwritten fields are from an Identity matrix.
 /// </summary>
 public float2x2(float2x4 m)
 {
     this.m00 = m.m00;
     this.m01 = m.m01;
     this.m10 = m.m10;
     this.m11 = m.m11;
 }
예제 #2
0
 /// <summary>
 /// Constructs this matrix from a float2x4. Non-overwritten fields are from an Identity matrix.
 /// </summary>
 public float3x2(float2x4 m)
 {
     this.m00 = m.m00;
     this.m01 = m.m01;
     this.m10 = m.m10;
     this.m11 = m.m11;
     this.m20 = 0f;
     this.m21 = 0f;
 }
예제 #3
0
 /// <summary>
 /// Constructs this matrix from a float2x4. Non-overwritten fields are from an Identity matrix.
 /// </summary>
 public float2x3(float2x4 m)
 {
     this.m00 = m.m00;
     this.m01 = m.m01;
     this.m02 = m.m02;
     this.m10 = m.m10;
     this.m11 = m.m11;
     this.m12 = m.m12;
 }
예제 #4
0
 /// <summary>
 /// Constructs this matrix from a float2x4. Non-overwritten fields are from an Identity matrix.
 /// </summary>
 public float2x4(float2x4 m)
 {
     this.m00 = m.m00;
     this.m01 = m.m01;
     this.m02 = m.m02;
     this.m03 = m.m03;
     this.m10 = m.m10;
     this.m11 = m.m11;
     this.m12 = m.m12;
     this.m13 = m.m13;
 }
예제 #5
0
 /// <summary>
 /// Constructs this matrix from a float2x4. Non-overwritten fields are from an Identity matrix.
 /// </summary>
 public float3x3(float2x4 m)
 {
     this.m00 = m.m00;
     this.m01 = m.m01;
     this.m02 = m.m02;
     this.m10 = m.m10;
     this.m11 = m.m11;
     this.m12 = m.m12;
     this.m20 = 0f;
     this.m21 = 0f;
     this.m22 = 1f;
 }
예제 #6
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 /// <summary>
 /// Returns an enumerator that iterates through all fields.
 /// </summary>
 public static IEnumerator <float> GetEnumerator(float2x4 m) => m.GetEnumerator();
예제 #7
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 /// <summary>
 /// Creates a 1D array with all values (internal order)
 /// </summary>
 public static float[] Values1D(float2x4 m) => m.Values1D;
예제 #8
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 /// <summary>
 /// Creates a 2D array with all values (address: Values[x, y])
 /// </summary>
 public static float[,] Values(float2x4 m) => m.Values;
예제 #9
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 /// <summary>
 /// Executes a component-wise - (subtract).
 /// </summary>
 public static float2x4 CompSub(float2x4 A, float2x4 B) => new float2x4(A.m00 - B.m00, A.m01 - B.m01, A.m02 - B.m02, A.m03 - B.m03, A.m10 - B.m10, A.m11 - B.m11, A.m12 - B.m12, A.m13 - B.m13);
예제 #10
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 /// <summary>
 /// Executes a component-wise + (add).
 /// </summary>
 public static float2x4 CompAdd(float2x4 A, float2x4 B) => new float2x4(A.m00 + B.m00, A.m01 + B.m01, A.m02 + B.m02, A.m03 + B.m03, A.m10 + B.m10, A.m11 + B.m11, A.m12 + B.m12, A.m13 + B.m13);
예제 #11
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 /// <summary>
 /// Executes a component-wise / (divide).
 /// </summary>
 public static float2x4 CompDiv(float2x4 A, float2x4 B) => new float2x4(A.m00 / B.m00, A.m01 / B.m01, A.m02 / B.m02, A.m03 / B.m03, A.m10 / B.m10, A.m11 / B.m11, A.m12 / B.m12, A.m13 / B.m13);
예제 #12
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 /// <summary>
 /// Executes a component-wise * (multiply).
 /// </summary>
 public static float2x4 CompMul(float2x4 A, float2x4 B) => new float2x4(A.m00 * B.m00, A.m01 * B.m01, A.m02 * B.m02, A.m03 * B.m03, A.m10 * B.m10, A.m11 * B.m11, A.m12 * B.m12, A.m13 * B.m13);
예제 #13
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 /// <summary>
 /// Returns true iff this equals rhs component-wise.
 /// </summary>
 public bool Equals(float2x4 rhs) => (((m00.Equals(rhs.m00) && m01.Equals(rhs.m01)) && (m02.Equals(rhs.m02) && m03.Equals(rhs.m03))) && ((m10.Equals(rhs.m10) && m11.Equals(rhs.m11)) && (m12.Equals(rhs.m12) && m13.Equals(rhs.m13))));