/// <summary> /// Send message to dungeon/game /// </summary> /// <param name="message">Message to send</param> virtual protected void SendMessage(Message.Message message) { Dungeon?.AddMessage(message); }
/// <summary> /// Add message to queue, that will be sent at end of turn /// </summary> /// <param name="message"></param> public void AddMessage(Message.Message message) { MessageQueue.Add(message); }