public static bool MenuDownPressed() { foreach (int controllerIndex in ControlsConfig.GetAllControllerIndexes()) { if (PlayerControls.MenuDownPressed(controllerIndex)) { return(true); } } return(false); }
public static bool PausePressed() { if (CurrentlySettingControl()) { //When setting control in controls menu, don't want to unpause the game return(false); } foreach (int controllerIndex in ControlsConfig.GetAllControllerIndexes()) { if (PlayerControls.PausePressed(controllerIndex)) { return(true); } } return(false); }