public static bool MenuDownPressed()
 {
     foreach (int controllerIndex in ControlsConfig.GetAllControllerIndexes())
     {
         if (PlayerControls.MenuDownPressed(controllerIndex))
         {
             return(true);
         }
     }
     return(false);
 }
 public static bool PausePressed()
 {
     if (CurrentlySettingControl())
     {
         //When setting control in controls menu, don't want to unpause the game
         return(false);
     }
     foreach (int controllerIndex in ControlsConfig.GetAllControllerIndexes())
     {
         if (PlayerControls.PausePressed(controllerIndex))
         {
             return(true);
         }
     }
     return(false);
 }