//pGMng) /// <summary> /// Constructeur de base /// </summary> public Ship() : base() { _lstWeapons = new List<Weapons.Weapon>() { new Weapons.Weapon(this)}; _activeWeapon = LstWeapons.First(); //_weapon = new Weapons.Weapon( this); _moove = new Moving.MovingDirect(this); Shield = new Defense.DefenseBase(this); _value = TypeScore.Hit; _moove.Friction = 0.01f; _rotation = -90; changeAngleAccel(); Sprite = SpriteManager.ShipMainSprite; _scale = SpriteManager.scaleRateShip; _origin.X = _sprite.Width / 2; _origin.Y = _sprite.Height / 2; MAX_SPEED = 12; }
/// <summary> /// Constructeur de base /// </summary> public Ship() : base()//pGMng) { _lstWeapons = new List <Weapons.Weapon>() { new Weapons.Weapon(this) }; _activeWeapon = LstWeapons.First(); //_weapon = new Weapons.Weapon( this); _moove = new Moving.MovingDirect(this); Shield = new Defense.DefenseBase(this); _value = TypeScore.Hit; _moove.Friction = 0.01f; _rotation = -90; changeAngleAccel(); Sprite = SpriteManager.ShipMainSprite; _scale = SpriteManager.scaleRateShip; _origin.X = _sprite.Width / 2; _origin.Y = _sprite.Height / 2; MAX_SPEED = 12; }