public Vector3DirectionPropertyCurve(Property <Vector3> property) { _property = property; _x = new BoundedFloat16Curve($"{property.Name}.x", 110); _y = new BoundedFloat16Curve($"{property.Name}.y", 110); _z = new BoundedFloat16Curve($"{property.Name}.z", 110); }
public QuaternionPropertyCurve(Property <Quaternion> property) { _property = property; _w = new BoundedFloat16Curve($"{property.Name}.w", 135); _x = new BoundedFloat16Curve($"{property.Name}.x", 135); _y = new BoundedFloat16Curve($"{property.Name}.y", 135); _z = new BoundedFloat16Curve($"{property.Name}.z", 135); }