private void Awake() { _bigAsteroidsPool = ObjectPool.Build(AsteroidBig_Prefab, 25, 25); _smallAsteroidsPool = ObjectPool.Build(AsteroidSmall_Prefab, 25, 25); gameScreenLogger = GameScreenLogger.New(UIStorage.Instance.mainscreen_Text); AsteroidsManager.New(_bigAsteroidsPool, _smallAsteroidsPool); }
private void Awake() { _r2d2_Pool = ObjectPool.Build(Enemy_Rd2d, 25, 25); _chicken_Pool = ObjectPool.Build(Enemy_Chicken, 25, 25); _robox25_Pool = ObjectPool.Build(Enemy_Robox25, 25, 25); _followingCamera2D = FindObjectOfType <CinemachineVirtualCamera>(); EnemyPools.Add(_r2d2_Pool); EnemyPools.Add(_chicken_Pool); EnemyPools.Add(_robox25_Pool); gameScreenLogger = GameScreenLogger.New(UIStorage.Instance.mainscreen_Text); //AsteroidsManager.New(_bigAsteroidsPool, _smallAsteroidsPool); }
void Reset() { ammoLogger = GameScreenLogger.New(ammoText); ammoLogger.Clear_Text(); }
public void Awake() { ammoLogger = GameScreenLogger.New(ammoText); ammoText.color = textColor; }
void Reset() { scoreLogger = GameScreenLogger.New(scoreText); scoreLogger.Clear_Text(); }
public void Awake() { scoreLogger = GameScreenLogger.New(scoreText); scoreText.color = textColor; }