예제 #1
0
        void Start()
        {
            SceneManager.sceneLoaded += SceneChanged;
            _firstScene = true;
            if (LoadSavedGame)
            {
                _data = SaveLoadHelper.LoadGame();
            }

            if (_data != null)
            {
                DeactivateUsernameUi();
                _load       = true;
                _saveLoaded = true;
                SceneName   = _data.GetLoadedScene();
                if (string.IsNullOrEmpty(SceneName))
                {
                    SceneName = SceneLoader.DefaultStartScene;
                }

                StartCoroutine(LoadNewScene());
            }
            else
            {
                _data     = new PlayerData(Element.Air);
                SceneName = _data.GetLoadedScene();
            }
        }
예제 #2
0
        public void OnFirstSceneLoaded()
        {
            UIManager.gameObject.SetActive(true);
            Data = SceneLoader.GetPlayerData();
            if (SceneLoader.IsLoadSuccesfull())
            {
                InitGameForLoadedData();
            }
            else
            {
                if (Data == null)
                {
                    Data = new PlayerData(Element.Air);
                }

                InitializeGameForFirstPlay();
            }

            MageButtons.OnFirstSceneLoaded();

            MageButtons.AddPlayerButton();

            UIManager.SkillCancelButton.SetActive(false);

            AssignActions();

            // Give Daily Bonus
            DailyBonusManager.InitiateRewardPage();

            AchievementManager.SetAchievementKeeper(Data.GetAchievementData());
            OnSceneChange(Data.GetLoadedScene());
            if (PlayerPrefs.GetString("_gameCloseTime") != "")
            {
                //idle income generation
                CalculateIdleIncomeAndShowNotification();
            }
        }