private void LootItemUsedEventHandler(LootItem lootItem) { if (lootItem.ItemSubType == LootItemSubType.PROTEIN_SHAKE) { currentProteinShake = (ProteinShake)lootItem; UpdateRemainingProteinShakeCountText(); } proteinShakeButton.interactable = false; }
private void LootItemEffectExpiredEventHandler(LootItem lootItem) { currentProteinShake = null; proteinShakeButton.interactable = true; }