protected override void Start() { base.Start(); CharacterStats stats = PlayerDataStore.RetrievePlayerData(); if (stats == null) { Debug.Log("No player data in PlayerDataStore."); } else { player.SetCharacterStats(stats); } }
private void HandleLevelExit(PlayerControl playerControl) { PlayerDataStore.StorePlayerData(playerControl.GetCharacterStats()); SceneManager.LoadScene("Vecerka"); }