public void SetFacade(FacadeHumanMono facadeHumanMono) { _facadeHuman = facadeHumanMono; _weaponModuleMethodsHolder = new WeaponModuleMethodsHolder(_facadeHuman, RightHandTransform, MainTransform); }
public void InicPhysicModule(FacadeHumanMono facadeHumanMono) { _facadeHuman = facadeHumanMono; }
public WeaponModuleMethodsHolder(FacadeHumanMono facadeHuman, Transform rightHandTransform, Transform mainTransform) { _facadeHuman = facadeHuman; RightHandTransform = rightHandTransform; MainTransform = mainTransform; }
public void IniciateAnimatorModule(FacadeHumanMono facadeHumanMono) { _facadeHumanMono = facadeHumanMono; AnimatorToWeaponListener.SetModules(_facadeHumanMono.WeaponModule); }