/// <summary> /// Flocking behaviour for constructor /// </summary> /// <param name="boid">Reference to boid</param> public FlockingBehaviour(Boid boid) { this.MaxForce = 0.05f; this.VelocityDamping = 1f; this.SeparationFactor = 1.5f; this.Boid = boid; this.environmentManager = EnvironmentManager.Shared(); }
/// <summary> /// Constructor for boid manager /// </summary> /// <param name="numberOfBoids">Number of boids to manage</param> /// <param name="genderBias">Simulation gender bias constraint</param> public BoidManager(int numberOfBoids, float genderBias) { environmentManager = EnvironmentManager.Shared(); this.numberOfBoids = numberOfBoids; this.genderBias = genderBias; Boids = new List<Boid>(this.numberOfBoids); heatMap = new HeatMap(Boids); }
/// <summary> /// Intialises Bootstrapper /// </summary> void Awake() { Pause = false; EnvironmentManager = new EnvironmentManager(); CameraManager = new CameraManager(); }
/// <summary> /// Enforces the singleton nature of Environment manager /// </summary> private void initSingleton() { // Set the 'shared' variable as this environment manager if (shared == null) { shared = this; } else { throw new InvalidOperationException("Singleton already setup"); } }