protected override void Initialize() { player = FindObjectOfType<Player.Player>().gameObject; Random.seed = System.DateTime.Today.Millisecond; state = 0; prevState = 0; waitTime = Random.Range(0, 2); doOnce = false; moveToHold = false; moveFailed = false; moveFailedWait = 1f; machine = new TenguBossStateMachine(); }
protected override void Initialize() { player = FindObjectOfType <Player.Player>().gameObject; Random.seed = System.DateTime.Today.Millisecond; state = 0; prevState = 0; waitTime = Random.Range(0, 2); doOnce = false; moveToHold = false; moveFailed = false; moveFailedWait = 1f; machine = new TenguBossStateMachine(); }
protected override void Initialize() { player = FindObjectOfType<Player.Player>().gameObject; state = 0; prevState = 0; waitTime = Random.Range(0, 2); doOnce = false; moveToHold = false; moveFailed = false; moveFailedWait = 1f; machine = new TenguBossStateMachine(); summmoned = new Enemy[3]; }
protected override void Initialize() { player = FindObjectOfType <Player.Player>().gameObject; state = 0; prevState = 0; waitTime = Random.Range(0, 2); doOnce = false; moveToHold = false; moveFailed = false; moveFailedWait = 1f; machine = new TenguBossStateMachine(); summmoned = new Enemy[3]; }