Example #1
0
 protected override void Initialize()
 {
     player = FindObjectOfType<Player.Player>().gameObject;
     Random.seed = System.DateTime.Today.Millisecond;
     state = 0;
     prevState = 0;
     waitTime = Random.Range(0, 2);
     doOnce = false;
     moveToHold = false;
     moveFailed = false;
     moveFailedWait = 1f;
     machine = new TenguBossStateMachine();
 }
Example #2
0
 protected override void Initialize()
 {
     player         = FindObjectOfType <Player.Player>().gameObject;
     Random.seed    = System.DateTime.Today.Millisecond;
     state          = 0;
     prevState      = 0;
     waitTime       = Random.Range(0, 2);
     doOnce         = false;
     moveToHold     = false;
     moveFailed     = false;
     moveFailedWait = 1f;
     machine        = new TenguBossStateMachine();
 }
Example #3
0
 protected override void Initialize()
 {
     player = FindObjectOfType<Player.Player>().gameObject;
     state = 0;
     prevState = 0;
     waitTime = Random.Range(0, 2);
     doOnce = false;
     moveToHold = false;
     moveFailed = false;
     moveFailedWait = 1f;
     machine = new TenguBossStateMachine();
     summmoned = new Enemy[3];
 }
Example #4
0
 protected override void Initialize()
 {
     player         = FindObjectOfType <Player.Player>().gameObject;
     state          = 0;
     prevState      = 0;
     waitTime       = Random.Range(0, 2);
     doOnce         = false;
     moveToHold     = false;
     moveFailed     = false;
     moveFailedWait = 1f;
     machine        = new TenguBossStateMachine();
     summmoned      = new Enemy[3];
 }