예제 #1
0
        private void Start()
        {
            _graph        = GetComponent <GraphMetaData>();
            _graphManager = UnityUtility.FindParent <Debug_GraphManager>(this);

            FetchProperties();
        }
예제 #2
0
        public void RegisterGraph(GraphMetaData graphData)
        {
            _graphs.Add(graphData);
            _tempGraphs.Remove(graphData);

            graphData.Graph.IsNewlyCreated = false;

            if (OnGraphAdded != null)
            {
                OnGraphAdded(graphData);
            }
        }