private void Start() { _graph = GetComponent <GraphMetaData>(); _graphManager = UnityUtility.FindParent <Debug_GraphManager>(this); FetchProperties(); }
public void RegisterGraph(GraphMetaData graphData) { _graphs.Add(graphData); _tempGraphs.Remove(graphData); graphData.Graph.IsNewlyCreated = false; if (OnGraphAdded != null) { OnGraphAdded(graphData); } }