public static void SetStunnedTrue(FCharacterStatus f) { f.CurFlags |= Flags.Stunned; }
public static void SetShapeshiftedTrue(FCharacterStatus f) { f.CurFlags |= Flags.Shapeshifted; }
public static void SetDeadTrue(FCharacterStatus f) { f.CurFlags |= Flags.Dead; }
public static void SetStunnedFalse(FCharacterStatus f) { f.CurFlags &= ~Flags.Stunned; }
public static void SetShapeshiftedFalse(FCharacterStatus f) { f.CurFlags &= ~Flags.Shapeshifted; }
public static void SetDeadFalse(FCharacterStatus f) { f.CurFlags &= ~Flags.Dead; }