public static void SetStunnedTrue(FCharacterStatus f)
 {
     f.CurFlags |= Flags.Stunned;
 }
 public static void SetShapeshiftedTrue(FCharacterStatus f)
 {
     f.CurFlags |= Flags.Shapeshifted;
 }
 public static void SetDeadTrue(FCharacterStatus f)
 {
     f.CurFlags |= Flags.Dead;
 }
 public static void SetStunnedFalse(FCharacterStatus f)
 {
     f.CurFlags &= ~Flags.Stunned;
 }
 public static void SetShapeshiftedFalse(FCharacterStatus f)
 {
     f.CurFlags &= ~Flags.Shapeshifted;
 }
 public static void SetDeadFalse(FCharacterStatus f)
 {
     f.CurFlags &= ~Flags.Dead;
 }