public TempleInformation() { TileName = "Temple"; TileDescription = ""; SpriteName = "Temple"; MoneyCost = -8; PeopleCost = -1; NotCost = 1; // TODO - Doubles the influence and money gained from the tiles around it. OnPlacement = new AllBuildingBuff(this); OnTurnStart = new RefreshActions(); TileAction1 = new SacrficeAction1(); }
public SacrificingTableInformation() { TileName = "Sacrifice Table"; TileDescription = "Kill people to save the human race!"; SpriteName = "SacrificeTable"; OnTurnStart = new RefreshActions(); TileAction1 = new SacrficeAction1(); TileAction2 = new SacrficeAction2(); TileAction3 = new SacrficeAction3(); }