public override bool Update(UrlAssetBundleLoadCtrl loadCtrl) { if (m_Request != null) { return(false); } LoadedAssetBundle bundle = loadCtrl.GetLoadedAssetBundle(m_AssetBundleName, out m_DownloadingError); if (bundle != null) { if (m_IsAdditive) { m_Request = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(m_LevelName, UnityEngine.SceneManagement.LoadSceneMode.Additive); } else { m_Request = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(m_LevelName, UnityEngine.SceneManagement.LoadSceneMode.Single); } return(false); } else { return(true); } }
public override bool Update(UrlAssetBundleLoadCtrl loadCtrl) { base.Update(loadCtrl); if (m_Request != null && m_Request.isDone) { loadCtrl.AssetBundleManifestObject = GetAsset <AssetBundleManifest>(); return(false); } else { return(true); } }
// Returns true if more Update calls are required. public override bool Update(UrlAssetBundleLoadCtrl loadCtrl) { if (m_Request != null) { return(false); } LoadedAssetBundle bundle = loadCtrl.GetLoadedAssetBundle(m_AssetBundleName, out m_DownloadingError); if (bundle != null) { ///@TODO: When asset bundle download fails this throws an exception... m_Request = bundle.m_AssetBundle.LoadAssetAsync(m_AssetName, m_Type); return(false); } else { return(true); } }
abstract public bool Update(UrlAssetBundleLoadCtrl loadCtrl);
public override bool Update(UrlAssetBundleLoadCtrl loadCtrl) { return(false); }