public override bool Update(UrlAssetBundleLoadCtrl loadCtrl)
        {
            if (m_Request != null)
            {
                return(false);
            }

            LoadedAssetBundle bundle = loadCtrl.GetLoadedAssetBundle(m_AssetBundleName, out m_DownloadingError);

            if (bundle != null)
            {
                if (m_IsAdditive)
                {
                    m_Request = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(m_LevelName, UnityEngine.SceneManagement.LoadSceneMode.Additive);
                }
                else
                {
                    m_Request = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(m_LevelName, UnityEngine.SceneManagement.LoadSceneMode.Single);
                }
                return(false);
            }
            else
            {
                return(true);
            }
        }
        public override bool Update(UrlAssetBundleLoadCtrl loadCtrl)
        {
            base.Update(loadCtrl);

            if (m_Request != null && m_Request.isDone)
            {
                loadCtrl.AssetBundleManifestObject = GetAsset <AssetBundleManifest>();
                return(false);
            }
            else
            {
                return(true);
            }
        }
        // Returns true if more Update calls are required.
        public override bool Update(UrlAssetBundleLoadCtrl loadCtrl)
        {
            if (m_Request != null)
            {
                return(false);
            }

            LoadedAssetBundle bundle = loadCtrl.GetLoadedAssetBundle(m_AssetBundleName, out m_DownloadingError);

            if (bundle != null)
            {
                ///@TODO: When asset bundle download fails this throws an exception...
                m_Request = bundle.m_AssetBundle.LoadAssetAsync(m_AssetName, m_Type);
                return(false);
            }
            else
            {
                return(true);
            }
        }
 abstract public bool Update(UrlAssetBundleLoadCtrl loadCtrl);
 public override bool Update(UrlAssetBundleLoadCtrl loadCtrl)
 {
     return(false);
 }