static public void BuildAssetBundles()
 {
     BuildScript.BuildAssetBundles();
 }
예제 #2
0
 static public void BuildAssetBundles()
 {
     BuildScript.BuildAssetBundles(EditorUserBuildSettings.activeBuildTarget);
 }
예제 #3
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 static public void BuildAssetBundles()
 {
     // 执行资源打包
     BuildScript.BuildAssetBundles();
 }
 static public void BuildAssetBundlesUncompressed()
 {
     BuildScript.BuildAssetBundles(true, "UncompressedAssetBundles");
 }