static public void BuildAssetBundles() { BuildScript.BuildAssetBundles(); }
static public void BuildAssetBundles() { BuildScript.BuildAssetBundles(EditorUserBuildSettings.activeBuildTarget); }
static public void BuildAssetBundles() { // 执行资源打包 BuildScript.BuildAssetBundles(); }
static public void BuildAssetBundlesUncompressed() { BuildScript.BuildAssetBundles(true, "UncompressedAssetBundles"); }