void Load(BuildTarget target, NodeData node, IEnumerable <ConnectionData> connectionsToOutput, PerformGraph.Output Output) { if (connectionsToOutput == null || Output == null) { return; } // SOMEWHERE_FULLPATH/PROJECT_FOLDER/Assets/ var assetsFolderPath = Application.dataPath + AssetBundleGraphSettings.UNITY_FOLDER_SEPARATOR; var outputSource = new List <AssetReference>(); var targetFilePaths = FileUtility.GetAllFilePathsInFolder(node.GetLoaderFullLoadPath(target)); foreach (var targetFilePath in targetFilePaths) { if (targetFilePath.Contains(AssetBundleGraphSettings.ASSETBUNDLEGRAPH_PATH)) { continue; } // already contained into Assets/ folder. // imported path is Assets/SOMEWHERE_FILE_EXISTS. if (targetFilePath.StartsWith(assetsFolderPath)) { var relativePath = targetFilePath.Replace(assetsFolderPath, AssetBundleGraphSettings.ASSETS_PATH); var r = AssetReferenceDatabase.GetReference(relativePath); if (!TypeUtility.IsLoadingAsset(r)) { continue; } if (r != null) { outputSource.Add(AssetReferenceDatabase.GetReference(relativePath)); } continue; } throw new NodeException(node.Name + ": Invalid Load Path. Path must start with Assets/", node.Name); } var output = new Dictionary <string, List <AssetReference> > { { "0", outputSource } }; var dst = (connectionsToOutput == null || !connectionsToOutput.Any())? null : connectionsToOutput.First(); Output(dst, output); }