예제 #1
0
 private void OnUnloadSceneSuccess(object sender, Ash.Core.Scene.UnloadSceneSuccessEventArgs e)
 {
     if (m_EnableUnloadSceneSuccessEvent)
     {
         m_EventComponent.Fire(this, ReferencePool.Acquire <UnloadSceneSuccessEventArgs>().Fill(e));
     }
 }
예제 #2
0
 private void OnUnloadSceneSuccess(object sender, Ash.Core.Scene.UnloadSceneSuccessEventArgs e)
 {
     RefreshAudioListener();
 }