private void OnUnloadSceneSuccess(object sender, Ash.Core.Scene.UnloadSceneSuccessEventArgs e) { if (m_EnableUnloadSceneSuccessEvent) { m_EventComponent.Fire(this, ReferencePool.Acquire <UnloadSceneSuccessEventArgs>().Fill(e)); } }
private void OnUnloadSceneSuccess(object sender, Ash.Core.Scene.UnloadSceneSuccessEventArgs e) { RefreshAudioListener(); }