예제 #1
0
 private void OnUnloadSceneFailure(object sender, Ash.Core.Scene.UnloadSceneFailureEventArgs e)
 {
     Log.Warning("Unload scene failure, scene asset name '{0}'.", e.SceneAssetName);
     if (m_EnableUnloadSceneFailureEvent)
     {
         m_EventComponent.Fire(this, ReferencePool.Acquire <UnloadSceneFailureEventArgs>().Fill(e));
     }
 }
예제 #2
0
 private void OnUnloadSceneFailure(object sender, Ash.Core.Scene.UnloadSceneFailureEventArgs e)
 {
     RefreshAudioListener();
 }