private void OnUnloadSceneFailure(object sender, Ash.Core.Scene.UnloadSceneFailureEventArgs e) { Log.Warning("Unload scene failure, scene asset name '{0}'.", e.SceneAssetName); if (m_EnableUnloadSceneFailureEvent) { m_EventComponent.Fire(this, ReferencePool.Acquire <UnloadSceneFailureEventArgs>().Fill(e)); } }
private void OnUnloadSceneFailure(object sender, Ash.Core.Scene.UnloadSceneFailureEventArgs e) { RefreshAudioListener(); }