public UI_Combat() { _playerChargeBar = new UI_LoadingBar(400, 30, Color.Orange, (int)(UserInterface.Instance.WindowRect.Width * 0.7), (int)(UserInterface.Instance.WindowRect.Height * 0.88)); AddElement(_playerChargeBar); }
public UI_Combat(A3RData a3RData) : base(a3RData) { _a3RData = a3RData; _playerChargeBar = new UI_LoadingBar(_a3RData.Camera, 400, 30, Color.Orange, (int)(_a3RData.WindowRect.Width * 0.7), (int)(_a3RData.WindowRect.Height * 0.88)); _playerFuel = new UI_LoadingBar(_a3RData.Camera, 400, 20, Color.SteelBlue, (int)(_a3RData.WindowRect.Width * 0.7), (int)(_a3RData.WindowRect.Height * 0.92)); AddElement(_playerChargeBar); AddElement(_playerFuel); AddElement(new UI_Minimap(a3RData, Camera)); AddElement(new UI_WindMarker(_a3RData.Camera, _a3RData.Wind)); }