Ejemplo n.º 1
0
        public UI_Combat()
        {
            _playerChargeBar = new UI_LoadingBar(400, 30, Color.Orange,
                                                 (int)(UserInterface.Instance.WindowRect.Width * 0.7),
                                                 (int)(UserInterface.Instance.WindowRect.Height * 0.88));


            AddElement(_playerChargeBar);
        }
Ejemplo n.º 2
0
        public UI_Combat(A3RData a3RData)
            : base(a3RData)
        {
            _a3RData = a3RData;

            _playerChargeBar = new UI_LoadingBar(_a3RData.Camera, 400, 30, Color.Orange,
                                                 (int)(_a3RData.WindowRect.Width * 0.7),
                                                 (int)(_a3RData.WindowRect.Height * 0.88));

            _playerFuel = new UI_LoadingBar(_a3RData.Camera, 400, 20, Color.SteelBlue,
                                            (int)(_a3RData.WindowRect.Width * 0.7),
                                            (int)(_a3RData.WindowRect.Height * 0.92));


            AddElement(_playerChargeBar);
            AddElement(_playerFuel);

            AddElement(new UI_Minimap(a3RData, Camera));

            AddElement(new UI_WindMarker(_a3RData.Camera, _a3RData.Wind));
        }