private NpcInfo CreateParterner(UserInfo owner, PartnerInfo partnerInfo) { if (null == owner) { return(null); } if (null == partnerInfo) { return(null); } Data_Unit data = new Data_Unit(); data.m_Id = -1; data.m_LinkId = partnerInfo.LinkId; data.m_CampId = owner.GetCampId(); data.m_Pos = owner.GetMovementStateInfo().GetPosition3D(); data.m_RotAngle = 0; data.m_AiLogic = partnerInfo.GetAiLogic(); data.m_AiParam[0] = ""; data.m_AiParam[1] = ""; data.m_AiParam[2] = partnerInfo.GetAiParam().ToString(); data.m_IsEnable = true; NpcInfo npc = WorldSystem.Instance.NpcManager.AddNpc(data); if (null != npc) { AppendAttributeConfig aac = AppendAttributeConfigProvider.Instance.GetDataById(partnerInfo.GetAppendAttrConfigId()); float inheritAttackAttrPercent = partnerInfo.GetInheritAttackAttrPercent(); float inheritDefenceAttrPercent = partnerInfo.GetInheritDefenceAttrPercent(); if (null != aac) { // attack npc.GetBaseProperty().SetAttackBase(Operate_Type.OT_Absolute, (int)(owner.GetActualProperty().AttackBase *inheritAttackAttrPercent)); npc.GetBaseProperty().SetFireDamage(Operate_Type.OT_Absolute, owner.GetActualProperty().FireDamage *inheritAttackAttrPercent); npc.GetBaseProperty().SetIceDamage(Operate_Type.OT_Absolute, owner.GetActualProperty().IceDamage *inheritAttackAttrPercent); npc.GetBaseProperty().SetPoisonDamage(Operate_Type.OT_Absolute, owner.GetActualProperty().PoisonDamage *inheritAttackAttrPercent); // defence npc.GetBaseProperty().SetHpMax(Operate_Type.OT_Absolute, (int)(owner.GetActualProperty().HpMax *inheritDefenceAttrPercent)); npc.GetBaseProperty().SetEnergyMax(Operate_Type.OT_Absolute, (int)(owner.GetActualProperty().EnergyMax *inheritDefenceAttrPercent)); npc.GetBaseProperty().SetADefenceBase(Operate_Type.OT_Absolute, (int)(owner.GetActualProperty().ADefenceBase *inheritDefenceAttrPercent)); npc.GetBaseProperty().SetMDefenceBase(Operate_Type.OT_Absolute, (int)(owner.GetActualProperty().MDefenceBase *inheritDefenceAttrPercent)); npc.GetBaseProperty().SetFireERD(Operate_Type.OT_Absolute, owner.GetActualProperty().FireERD *inheritDefenceAttrPercent); npc.GetBaseProperty().SetIceERD(Operate_Type.OT_Absolute, owner.GetActualProperty().IceERD *inheritDefenceAttrPercent); npc.GetBaseProperty().SetPoisonERD(Operate_Type.OT_Absolute, owner.GetActualProperty().PoisonERD *inheritDefenceAttrPercent); // reset hp & energy npc.SetHp(Operate_Type.OT_Absolute, npc.GetBaseProperty().HpMax); npc.SetEnergy(Operate_Type.OT_Absolute, npc.GetBaseProperty().EnergyMax); } npc.SetAIEnable(true); npc.IsArenaPartner = true; npc.GetSkillStateInfo().RemoveAllSkill(); npc.BornTime = TimeUtility.GetServerMilliseconds(); List <int> skillList = partnerInfo.GetSkillList(); if (null != skillList) { for (int i = 0; i < skillList.Count; ++i) { SkillInfo skillInfo = new SkillInfo(skillList[i]); npc.GetSkillStateInfo().AddSkill(skillInfo); } } owner.LastSummonPartnerTime = TimeUtility.GetServerMilliseconds(); npc.SkillController = new SwordManSkillController(npc, GfxModule.Skill.GfxSkillSystem.Instance); npc.OwnerId = owner.GetId(); owner.PartnerId = npc.GetId(); npc.SetLevel(owner.GetLevel()); EntityManager.Instance.CreateNpcView(npc.GetId()); if (partnerInfo.BornSkill > 0) { SkillInfo skillInfo = new SkillInfo(partnerInfo.BornSkill); npc.GetSkillStateInfo().AddSkill(skillInfo); npc.SkillController.ForceStartSkill(partnerInfo.BornSkill); } CharacterView view = EntityManager.Instance.GetCharacterViewById(npc.GetId()); if (null != view) { GfxSystem.SetLayer(view.Actor, "PhysicObj"); } } return(npc); }