private void OnNpcMeetEnemy(NpcInfo npc, Animation_Type animType) { CharacterView view = EntityManager.Instance.GetCharacterViewById(npc.GetId()); if (null != view) { GfxSystem.SendMessage(view.Actor, "OnEventMeetEnemy", null); } ImpactSystem.Instance.SendImpactToCharacter(npc, npc.GetMeetEnemyImpact(), npc.GetId(), -1, -1, npc.GetMovementStateInfo().GetPosition3D(), npc.GetMovementStateInfo().GetFaceDir()); }