/// 開始 public bool Start() { ObjChHero heroObj = (ObjChHero)actorCh.GetUseObj(0); actorCh.Start(); playModeId = PlayModeId.Normal; plDrawFlg = true; spelDelayCnt = 0; objShadow.SetMdlHandle(Data.EffTypeId.Eff10); objShadow.Start(); objShadow.SetScale(3000.12f); return(true); }
/// 開始 protected override bool DoStart() { objCh.Start(); objShadow.SetMdlHandle(Data.EffTypeId.Eff10); objShadow.Start(); objShadow.SetScale(ShadowSize / 10.0f * 2.6f); objShadowMax.SetMdlHandle(Data.EffTypeId.Eff10); objShadowMax.Start(); objShadowMax.SetScale(ShadowSize / 10.0f * 2.6f); ActiveFlg = false; ActiveDis = 0; return(true); }
/// 開始 public override bool DoStart() { objEff.Start(); return(true); }