예제 #1
0
/// 継承メソッド
///---------------------------------------------------------------------------

        /// 初期化
        public override bool DoInit()
        {
            objEff = new ObjEffect();
            objEff.Init();

            return(true);
        }
예제 #2
0
        /// 継承メソッド
        ///---------------------------------------------------------------------------
        /// 初期化
        public override bool DoInit()
        {
            objEff = new ObjEffect();
            objEff.Init();

            return true;
        }
예제 #3
0
        /// 破棄
        public void Term()
        {
            objShadow.Term();
            actorCh.Term();

            actorCh   = null;
            objShadow = null;
        }
예제 #4
0
/// public メソッド
///---------------------------------------------------------------------------

        /// 初期化
        public bool Init()
        {
            actorCh = new ActorChHero();
            actorCh.Init();

            objShadow = new ObjEffect();
            objShadow.Init();
            return(true);
        }
예제 #5
0
/// 継承メソッド
///---------------------------------------------------------------------------

        /// 初期化
        protected override bool DoInit()
        {
            objCh = new ObjChMonument();
            objCh.Init();

            objShadow = new ObjEffect();
            objShadow.Init();
            objShadowMax = new ObjEffect();
            objShadowMax.Init();
            ShadowSize  = 18.0f;
            ShadowScale = 0;


            return(true);
        }
예제 #6
0
 /// 破棄
 public override void DoTerm()
 {
     objEff.Term();
     objEff    = null;
 }
예제 #7
0
 /// 破棄
 public override void DoTerm()
 {
     objEff.Term();
     objEff = null;
 }
예제 #8
0
        /// 継承メソッド
        ///---------------------------------------------------------------------------
        /// 初期化
        protected override bool DoInit()
        {
            objCh = new ObjChMonument();
            objCh.Init();

            objShadow = new ObjEffect();
            objShadow.Init();
            objShadowMax = new ObjEffect();
            objShadowMax.Init();
            ShadowSize = 18.0f;
            ShadowScale = 0;

            return true;
        }
예제 #9
0
        /// 破棄
        public void Term()
        {
            objShadow.Term();
            actorCh.Term();

            actorCh     = null;
            objShadow   = null;
        }
예제 #10
0
        /// public メソッド
        ///---------------------------------------------------------------------------
        /// 初期化
        public bool Init()
        {
            actorCh = new ActorChHero();
            actorCh.Init();

            objShadow = new ObjEffect();
            objShadow.Init();
            return true;
        }