예제 #1
0
파일: GLPass.cs 프로젝트: h3tch/ProtoFX
 public MultiDrawCall(
     DrawFunc drawfunc,
     GLVertinput vertexin,
     GLVertoutput vertout,
     GLBuffer indexbuf,
     GLBuffer indirect)
 {
     vertin        = vertexin;
     indbuf        = indexbuf;
     this.cmd      = new List <DrawCall>();
     this.drawfunc = drawfunc;
     this.vertexin = vertexin != null ? vertexin.glname : 0;
     this.indexbuf = indexbuf != null ? indexbuf.glname : 0;
     this.vertout  = vertout != null ? vertout.glname : 0;
     this.indirect = indirect != null ? indirect.glname : 0;
     if (drawfunc == DrawFunc.ArraysIndirect)
     {
         this.indirect = this.indexbuf;
         this.indexbuf = 0;
     }
 }
예제 #2
0
파일: GLPass.cs 프로젝트: h3tch/ProtoFX
        private void ParseDrawCall(Compiler.Command cmd, Dict classes, CompileException err)
        {
            var          args      = new List <int>();
            GLVertinput  vertexin  = null;
            GLVertoutput vertout   = null;
            GLBuffer     indexbuf  = null;
            GLBuffer     indirect  = null;
            bool         modeIsSet = false;
            bool         typeIsSet = false;
            PrimType     primitive = 0;
            ElementType  indextype = 0;

            // parse draw call arguments
            foreach (var arg in cmd)
            {
                if (classes.TryGetValue(arg.Text, ref vertexin))
                {
                    continue;
                }
                if (classes.TryGetValue(arg.Text, ref vertout))
                {
                    continue;
                }
                if (classes.TryGetValue(arg.Text, ref indexbuf))
                {
                    continue;
                }
                if (classes.TryGetValue(arg.Text, ref indirect))
                {
                    continue;
                }
                if (int.TryParse(arg.Text, out int val))
                {
                    args.Add(val);
                }
                else if (typeIsSet == false && Enum.TryParse(arg.Text, true, out indextype))
                {
                    typeIsSet = true;
                }
                else if (modeIsSet == false && Enum.TryParse(arg.Text, true, out primitive))
                {
                    modeIsSet = true;
                }
                else
                {
                    err.Add($"Unable to process argument '{arg.Text}'.", cmd);
                }
            }

            if (err.HasErrors)
            {
                return;
            }

            // a draw call must specify a primitive type
            if (modeIsSet == false)
            {
                err.Add("Draw call must specify a primitive type (e.g. triangles, "
                        + "trianglefan, lines, points, ...).", cmd);
                return;
            }

            // determine the right draw call function
            int bits = (vertout != null ? 1 : 0)
                       | (indexbuf != null ? 2 : 0)
                       | (indirect != null ? 4 : 0)
                       | (typeIsSet ? 8 : 0);

            if (!Enum.IsDefined(typeof(DrawFunc), bits))
            {
                err.Add("Draw call function not recognized or ambiguous.", cmd);
                return;
            }

            var drawfunc = (DrawFunc)bits;

            // get index buffer object (if present) and find existing MultiDraw class
            var multidrawcall = drawcalls.Find(
                x => x.vertexin == (vertexin != null ? vertexin.glname : 0) &&
                x.indexbuf == (indexbuf != null ? indexbuf.glname : 0) &&
                x.vertout == (vertout != null ? vertout.glname : 0) &&
                x.indirect == (indirect != null ? indirect.glname : 0))
                                ?? new MultiDrawCall(drawfunc, vertexin, vertout, indexbuf, indirect);

            // add new draw command to the MultiDraw class
            multidrawcall.cmd.Add(new DrawCall(drawfunc, primitive, indextype, args));

            drawcalls.Add(multidrawcall);
        }