/// <summary> /// Sets the specified weapon base item to be considered a monk weapon. /// </summary> /// <param name="baseItem">The base item type to be considered a monk weapon.</param> public void SetWeaponIsMonkWeapon(NwBaseItem baseItem) { monkWeaponSet.Add(baseItem.Id); if (!combatModeEventSubscribed) { eventService.SubscribeAll <OnCombatModeToggle, OnCombatModeToggle.Factory>(OnCombatModeToggle); combatModeEventSubscribed = true; } }
public CursorTargetService(EventService eventService) { eventService.SubscribeAll <ModuleEvents.OnClientLeave, GameEventFactory, GameEventFactory.RegistrationData>(new GameEventFactory.RegistrationData(NwModule.Instance), OnClientLeave); }