void Start() { game = GetComponent <SickLettersGame>(); Debug.Log("Enabled tutorial? " + game.TutorialEnabled); if (!game.TutorialEnabled) { game.disableInput = false; game.roundsCount = 1; } }
// Use this for initialization void Start() { game = GetComponent <SickLettersGame>(); }
public IntroductionGameState(SickLettersGame game) { this.game = game; }
public ResultGameState(SickLettersGame game) { this.game = game; }
//IAudioSource clockSound; public PlayGameState(SickLettersGame game) { this.game = game; }