protected override void OnInitialize(IGameContext context) { CalculateDifficulty(); m_oRoundManager = new RoundManager(this); m_oRoundManager.Initialize(); IntroductionState = new MissingLetterIntroductionState(this); QuestionState = new MissingLetterQuestionState(this); PlayState = new MissingLetterPlayState(this); ResultState = new MissingLetterResultState(this); TutorialState = new MissingLetterTutorialState(this); Context.GetOverlayWidget().Initialize(false, false, false); m_bInIdle = true; }
protected override void OnInitialize(IGameContext context) { PrepareParameters(); m_oRoundManager = new RoundManager(this); m_oRoundManager.Initialize(); IntroductionState = new MissingLetterIntroductionState(this); QuestionState = new MissingLetterQuestionState(this); PlayState = new MissingLetterPlayState(this); ResultState = new MissingLetterResultState(this); TutorialState = new MissingLetterTutorialState(this); Context.GetOverlayWidget().Initialize(false, false, false); m_bInIdle = true; DisableRepeatPromptButton(); }