protected override void OnInitialize(IGameContext context)
        {
            CalculateDifficulty();

            m_oRoundManager = new RoundManager(this);
            m_oRoundManager.Initialize();

            IntroductionState = new MissingLetterIntroductionState(this);
            QuestionState     = new MissingLetterQuestionState(this);
            PlayState         = new MissingLetterPlayState(this);
            ResultState       = new MissingLetterResultState(this);
            TutorialState     = new MissingLetterTutorialState(this);

            Context.GetOverlayWidget().Initialize(false, false, false);

            m_bInIdle = true;
        }
Exemple #2
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        protected override void OnInitialize(IGameContext context)
        {
            PrepareParameters();

            m_oRoundManager = new RoundManager(this);
            m_oRoundManager.Initialize();

            IntroductionState = new MissingLetterIntroductionState(this);
            QuestionState     = new MissingLetterQuestionState(this);
            PlayState         = new MissingLetterPlayState(this);
            ResultState       = new MissingLetterResultState(this);
            TutorialState     = new MissingLetterTutorialState(this);

            Context.GetOverlayWidget().Initialize(false, false, false);

            m_bInIdle = true;

            DisableRepeatPromptButton();
        }