public void EnterState() { game.disableInput = false; game.dancingDotsLL.contentGO.SetActive(true); game.StartRound(); timer = game.gameDuration; }
public void EnterState() { game.Context.GetAudioManager().PlayDialogue(Database.LocalizationDataId.DancingDots_letterany_Intro, delegate() { game.disableInput = false; }); this.game.dancingDotsLL.contentGO.SetActive(true); game.StartRound(); timer = game.gameDuration; }