/// <summary> /// 开房 /// </summary> /// <param name="timelimit_">到期时间</param> /// <param name="playerCountTopLimit_">人数上限</param> /// <param name="inningGame_">游戏</param> /// <param name="roomManager_">房主</param> /// <param name="name_">房间名称</param> /// <param name="affiche_">房间在大厅公告</param> /// <param name="secretKey_">密码</param> /// <param name="ticketPrice_">门票价格</param> /// <param name="isRandom_">是否玩家随机进入</param> private Room() { Id = PublicObject.GenerateTimeStamp(); Players = new List <IPlayerJoinRoom>(); }
/// <summary> /// 初始化房间容器和游戏城Id /// </summary> private GameCity() { Id = PublicObject.GenerateTimeStamp(); Rooms = new List <IRoom>(); }