void SceneController_OnSceneLoaded(SceneController controller, SimScene scene) { virtualTextureManager.createFeedbackBufferCamera(scene, cameraLink); this.updateListener.OnUpdate += controller_OnUpdate; }
void SceneController_OnSceneUnloading(SceneController controller, SimScene scene) { this.updateListener.OnUpdate -= controller_OnUpdate; virtualTextureManager.destroyFeedbackBufferCamera(scene); }