예제 #1
0
        public static void VelTag()
        {
            int  old     = 0;
            bool changed = false;

            while (Properties.Settings.Default.velTag)
            {
                Thread.Sleep(50);
                if (LocalPlayer.IsDead)
                {
                    Set("velocity " + 0);
                    continue;
                }

                int vel = (int)Math.Floor(LocalPlayer.Speed);
                Set("velocity " + vel.ToString());
                if (vel > old)
                {
                    old     = vel;
                    changed = true;
                }
                if (vel == 0 && changed && Properties.Settings.Default.velName)
                {
                    ConVarManager.ChangeName("max " + old.ToString());
                    changed = false;
                    old     = 0;
                }
            }
            ClanTag.Set(" ");
        }
예제 #2
0
        public static void VelTag()
        {
            int  old       = 2;
            bool changed   = false;
            bool lastState = false;

            while (Properties.Settings.Default.velTag)
            {
                Thread.Sleep(50);
                if (!LocalPlayer.InGame)
                {
                    lastState = false;
                    continue;
                }

                if (!lastState && LocalPlayer.Health == 100)
                {
                    lastState = true;
                }

                if (LocalPlayer.IsDead)
                {
                    if (lastState)
                    {
                        Set("velocity 0");
                        continue;
                    }
                    else
                    {
                        continue;
                    }
                }

                int vel = (int)Math.Floor(LocalPlayer.Speed);
                Set("velocity " + vel.ToString());
                if (vel > old)
                {
                    old     = vel;
                    changed = true;
                }
                if ((vel == 0 || vel == 2) && changed && Properties.Settings.Default.velName)
                {
                    ConVarManager.ChangeName("max " + old.ToString());
                    changed = false;
                    old     = 2;
                }
            }
            ClanTag.Set(" ");
        }
예제 #3
0
        public static void Default()
        {
            while (Properties.Settings.Default.clanTag)
            {
                string clear   = new string(' ', 15);
                string clantag = "animesoftware  ";
                string safetag = clear;
                int    delay   = 250;


                for (int i = 0; i <= clantag.Length; i++)
                {
                    safetag = clear.Remove(0, i).Insert(0, clantag.Substring(0, i));
                    ClanTag.Set(safetag);
                    Thread.Sleep(delay);
                }
                Thread.Sleep(delay * 2);
                safetag = RandomGlitch(13);
                ClanTag.Set(safetag);
                Thread.Sleep(delay);
                safetag = RandomGlitch(12);
                ClanTag.Set(safetag);
                Thread.Sleep(delay);
                safetag = RandomGlitch(11);
                ClanTag.Set(safetag);
                Thread.Sleep(delay);
                safetag = RandomGlitch(10);
                ClanTag.Set(safetag);
                Thread.Sleep(delay);
                safetag = "sagirihook  ";
                ClanTag.Set(safetag);
                Thread.Sleep(delay * 2);

                for (int i = 0; i <= clantag.Length; i++)
                {
                    safetag = safetag.Remove(safetag.Length - 1, 1).Insert(0, clear.Substring(0, 1));
                    ClanTag.Set(safetag);
                    Thread.Sleep(delay);
                }
            }
            ClanTag.Set(" ");
        }
예제 #4
0
        public static void Default()
        {
            bool lastState = false;

            while (Properties.Settings.Default.clanTag)
            {
                if (!LocalPlayer.InGame)
                {
                    lastState = false;
                    continue;
                }

                if (!lastState && LocalPlayer.Health == 100)
                {
                    lastState = true;
                }

                if (LocalPlayer.IsDead)
                {
                    if (!lastState)
                    {
                        continue;
                    }
                }

                string clear   = new string(' ', 15);
                string clantag = "animesoftware  ";
                string safetag = clear;
                int    delay   = 250;


                for (int i = 0; i <= clantag.Length; i++)
                {
                    if (!Properties.Settings.Default.clanTag)
                    {
                        ClanTag.Set("");
                        return;
                    }

                    safetag = clear.Remove(0, i).Insert(0, clantag.Substring(0, i));
                    ClanTag.Set(safetag);
                    Thread.Sleep(delay);
                }

                Thread.Sleep(delay * 2);

                for (int i = 13; i >= 10; i--)
                {
                    if (!Properties.Settings.Default.clanTag)
                    {
                        ClanTag.Set("");
                        return;
                    }
                    safetag = RandomGlitch(i);
                    ClanTag.Set(safetag);
                    Thread.Sleep(delay);
                }

                ClanTag.Set(safetag = "sagirihook  ");
                Thread.Sleep(delay * 2);

                for (int i = 0; i <= clantag.Length; i++)
                {
                    if (!Properties.Settings.Default.clanTag)
                    {
                        ClanTag.Set("");
                        return;
                    }
                    safetag = safetag.Remove(safetag.Length - 1, 1).Insert(0, clear.Substring(0, 1));
                    ClanTag.Set(safetag);
                    Thread.Sleep(delay);
                }
            }
            ClanTag.Set("");
        }