public static void VelTag() { int old = 0; bool changed = false; while (Properties.Settings.Default.velTag) { Thread.Sleep(50); if (LocalPlayer.IsDead) { Set("velocity " + 0); continue; } int vel = (int)Math.Floor(LocalPlayer.Speed); Set("velocity " + vel.ToString()); if (vel > old) { old = vel; changed = true; } if (vel == 0 && changed && Properties.Settings.Default.velName) { ConVarManager.ChangeName("max " + old.ToString()); changed = false; old = 0; } } ClanTag.Set(" "); }
public static void VelTag() { int old = 2; bool changed = false; bool lastState = false; while (Properties.Settings.Default.velTag) { Thread.Sleep(50); if (!LocalPlayer.InGame) { lastState = false; continue; } if (!lastState && LocalPlayer.Health == 100) { lastState = true; } if (LocalPlayer.IsDead) { if (lastState) { Set("velocity 0"); continue; } else { continue; } } int vel = (int)Math.Floor(LocalPlayer.Speed); Set("velocity " + vel.ToString()); if (vel > old) { old = vel; changed = true; } if ((vel == 0 || vel == 2) && changed && Properties.Settings.Default.velName) { ConVarManager.ChangeName("max " + old.ToString()); changed = false; old = 2; } } ClanTag.Set(" "); }
public static void Default() { while (Properties.Settings.Default.clanTag) { string clear = new string(' ', 15); string clantag = "animesoftware "; string safetag = clear; int delay = 250; for (int i = 0; i <= clantag.Length; i++) { safetag = clear.Remove(0, i).Insert(0, clantag.Substring(0, i)); ClanTag.Set(safetag); Thread.Sleep(delay); } Thread.Sleep(delay * 2); safetag = RandomGlitch(13); ClanTag.Set(safetag); Thread.Sleep(delay); safetag = RandomGlitch(12); ClanTag.Set(safetag); Thread.Sleep(delay); safetag = RandomGlitch(11); ClanTag.Set(safetag); Thread.Sleep(delay); safetag = RandomGlitch(10); ClanTag.Set(safetag); Thread.Sleep(delay); safetag = "sagirihook "; ClanTag.Set(safetag); Thread.Sleep(delay * 2); for (int i = 0; i <= clantag.Length; i++) { safetag = safetag.Remove(safetag.Length - 1, 1).Insert(0, clear.Substring(0, 1)); ClanTag.Set(safetag); Thread.Sleep(delay); } } ClanTag.Set(" "); }
public static void Default() { bool lastState = false; while (Properties.Settings.Default.clanTag) { if (!LocalPlayer.InGame) { lastState = false; continue; } if (!lastState && LocalPlayer.Health == 100) { lastState = true; } if (LocalPlayer.IsDead) { if (!lastState) { continue; } } string clear = new string(' ', 15); string clantag = "animesoftware "; string safetag = clear; int delay = 250; for (int i = 0; i <= clantag.Length; i++) { if (!Properties.Settings.Default.clanTag) { ClanTag.Set(""); return; } safetag = clear.Remove(0, i).Insert(0, clantag.Substring(0, i)); ClanTag.Set(safetag); Thread.Sleep(delay); } Thread.Sleep(delay * 2); for (int i = 13; i >= 10; i--) { if (!Properties.Settings.Default.clanTag) { ClanTag.Set(""); return; } safetag = RandomGlitch(i); ClanTag.Set(safetag); Thread.Sleep(delay); } ClanTag.Set(safetag = "sagirihook "); Thread.Sleep(delay * 2); for (int i = 0; i <= clantag.Length; i++) { if (!Properties.Settings.Default.clanTag) { ClanTag.Set(""); return; } safetag = safetag.Remove(safetag.Length - 1, 1).Insert(0, clear.Substring(0, 1)); ClanTag.Set(safetag); Thread.Sleep(delay); } } ClanTag.Set(""); }