예제 #1
0
        private static void AddClipsAsBlendTree(AnimationPlayer animationPlayer, PersistedInt selectedLayer, PersistedInt selectedState,
                                                AnimationPlayerEditor editor, List <AnimationClip> animationClips)
        {
            EditorUtilities.RecordUndo(animationPlayer, "Added clip to Animation Player");
            var layer          = animationPlayer.layers[selectedLayer];
            int numClipsBefore = layer.states.Count;

            var newStateName = GetUniqueStateName(BlendTree1D.DefaultName, layer.states);
            var newState     = BlendTree1D.Create(newStateName);

            foreach (var clip in animationClips)
            {
                var newEntry = new BlendTreeEntry1D
                {
                    clip = clip
                };
                newState.blendTree.Add(newEntry);
            }

            layer.states.Add(newState);

            selectedState.SetTo(numClipsBefore);

            editor.MarkDirty();
        }
예제 #2
0
        private static void DrawAddStateButtons(AnimationPlayer animationPlayer, PersistedInt selectedState, AnimationPlayerEditor editor, AnimationLayer layer)
        {
            if (GUILayout.Button("Single Clip State", buttonWidth))
            {
                EditorUtilities.RecordUndo(animationPlayer, "Add state to animation player");
                layer.states.Add(SingleClipState.Create(GetUniqueStateName(SingleClipState.DefaultName, layer.states)));
                selectedState.SetTo(layer.states.Count - 1);
                editor.MarkDirty();
            }

            if (GUILayout.Button("1D Blend Tree", buttonWidth))
            {
                EditorUtilities.RecordUndo(animationPlayer, "Add blend tree to animation player");
                layer.states.Add(BlendTree1D.Create(GetUniqueStateName(BlendTree1D.DefaultName, layer.states)));
                selectedState.SetTo(layer.states.Count - 1);
                editor.MarkDirty();
            }

            if (GUILayout.Button("2D Blend Tree", buttonWidth))
            {
                EditorUtilities.RecordUndo(animationPlayer, "Add 2D blend tree to animation player");
                layer.states.Add(BlendTree2D.Create(GetUniqueStateName(BlendTree2D.DefaultName, layer.states)));
                selectedState.SetTo(layer.states.Count - 1);
                editor.MarkDirty();
            }
        }