/// <summary>Creates a new PotentialPet at Marnie's. Used for new save files.</summary> internal void NewPotentialPet() { PetInfo = new PotentialPet(); CanAdopt = true; }
/// <summary>Creates a PotentialPet using the save file's given information</summary> internal void LoadPotentialPet(List <string> petInfo) { PetInfo = new PotentialPet(petInfo); }