/// <summary>Creates a new PotentialPet at Marnie's. Used for new save files.</summary>
 internal void NewPotentialPet()
 {
     PetInfo  = new PotentialPet();
     CanAdopt = true;
 }
 /// <summary>Creates a PotentialPet using the save file's given information</summary>
 internal void LoadPotentialPet(List <string> petInfo)
 {
     PetInfo = new PotentialPet(petInfo);
 }