public SetPivotPoint ( Vector2 _pivotPoint ) : void | ||
_pivotPoint | Vector2 | |
리턴 | void |
void DoSpriteMeshInspector() { if (spriteMeshCache.spriteMesh) { EditorGUI.BeginDisabledGroup(true); EditorGUIUtility.labelWidth = 55f; EditorGUILayout.ObjectField("Sprite", spriteMeshCache.spriteMesh.sprite, typeof(UnityEngine.Object), false); EditorGUI.EndDisabledGroup(); EditorGUIUtility.labelWidth = 15f; EditorGUI.BeginChangeCheck(); Vector2 pivotPoint = EditorGUILayout.Vector2Field("Pivot", spriteMeshCache.pivotPoint); if (EditorGUI.EndChangeCheck()) { spriteMeshCache.RegisterUndo("set pivot"); spriteMeshCache.SetPivotPoint(pivotPoint); } } }