public DeleteBlendShape ( BlendShape blendshape, string undoName = "" ) : void | ||
blendshape | BlendShape | |
undoName | string | |
리턴 | void |
void DeleteBlendshape() { if (spriteMeshCache) { spriteMeshCache.DeleteBlendShape(spriteMeshCache.selectedBlendshape, "Delete BlendShape"); } }