static void HierarchyChanged()
        {
            s_Bones    = EditorExtra.FindComponentsOfType <Bone2D>().ToList();
            s_Controls = EditorExtra.FindComponentsOfType <Control>().ToList();

            SceneView.RepaintAll();
        }
 static void HierarchyChanged()
 {
     s_Ik2Ds    = EditorExtra.FindComponentsOfType <Ik2D>().ToList();
     s_Bones    = EditorExtra.FindComponentsOfType <Bone2D>().ToList();
     s_Controls = EditorExtra.FindComponentsOfType <Control>().ToList();
 }
예제 #3
0
 static void HierarchyChanged()
 {
     s_SpriteMeshInstances = EditorExtra.FindComponentsOfType <SpriteMeshInstance>().ToList();
 }