static void HierarchyChanged() { s_Bones = EditorExtra.FindComponentsOfType <Bone2D>().ToList(); s_Controls = EditorExtra.FindComponentsOfType <Control>().ToList(); SceneView.RepaintAll(); }
static void HierarchyChanged() { s_Ik2Ds = EditorExtra.FindComponentsOfType <Ik2D>().ToList(); s_Bones = EditorExtra.FindComponentsOfType <Bone2D>().ToList(); s_Controls = EditorExtra.FindComponentsOfType <Control>().ToList(); }
static void HierarchyChanged() { s_SpriteMeshInstances = EditorExtra.FindComponentsOfType <SpriteMeshInstance>().ToList(); }