//CONSTRUCTOR public Player(MonopolySettings settings) //MonopolySettings.DefaultStartingMoney { //Players should start at the beginning (GO space) _location = 0; //May be changed independently for handicaps or something _money = settings.StartingMoney; //User starts with no spaces owned _owned = null; }
//CONSTRUCTOR public AIPlayer(MonopolySettings settings) : base(settings) { //All AI players have the same difficulty by this strategy _difficulty = settings.AIDifficulty; }